Star Wars Naboo N-1 Starfighter 1999 (2024)

Naboo N-1 Starfighter 1999 (Starfield mod)
by Electionis

Intro

"NOW THIS is Podracing!"
- Anakin Skywalker

Half-covered in hand-polished sparkling royal chromium, Naboo N-1 Starfighter was originally reserved only for Naboo royal airforce pilots who fought for the Queen, Amidala. Arguably the most streamlined and simplistic starship ever designed, N-1 boasts top-class speed and maneuverability on par with X-wing thanks to the most aerodynamic design and the sublime sublight engine. Her sleek and simplistic design embodies the philosophy behind the respect for nature and clean environmental sustainability that the people of Naboo prized with pride. Now you can fly her to the ends of the Starfield galaxy. Enjoy!

The starship consists of 15 parts.

1. N-1 Hab (Hab)
2. N-1 co*ckpit (co*ckpit)
3. N-1 bay (Bay)
4. N-1 Nano module mount (Struct)
5. N-1 Scan Jammer (Equipment)
6. N-1 Reactor (A-Class) (Reactor)
7. N-1 Monarc C-4 Hyperdrive (Grav)
8. N-1 shielded cargo (Cargo)
9. N-1 Shield (Shield)
10. N-1 Fuel tank (Fuel)
11. 2 N-1 J-type Nubian 221 Sublight Engines (Engine)
12. 2 N-1 Landers (Gear)
13. 2 N-1 Laser Cannons (Laser), 1 N-1 Proton torpedo (Missile), 1 N-1 Suppressor (EM) (Weapon)
14. N-1 Docker (Docker)
15. Naboo N-1 Starfighter Fuselage (Struct)

Installation
=============================================
Install with Mod Organizer 2 or Install with Plugin.txt Enabler mod. (Please read the instructions thoroughly)

While in game
=============================================
Visit any shipyard or use your own shipyard to bring up the parts.

Before you build
=============================================
Due to the nature of ship building in this manner and lack of tools for making precise collision meshes, it is mandatory for you to put this line in your Starfieldcustom.ini :

[Spaceship]
fShipBuilderModuleOverlapTolerance=-4

Build Manual
=============================================

Building time: average 15 minutes (min 10 min. ~ max 30 min.)

IMPORTANT! - Make sure your piloting skill is high enough to build a C-class ship. Otherwise, you won't be able to fly it.

Follow the simple 13 steps.

1. Place N-1 Hab (Hab) in your ship builder.

2. Place N-1 co*ckpit (co*ckpit) on the fore side of the hab.

3. Place N-1 module mount (Struct) at the bottom of the co*ckpit.

4. Place N-1 bay (Bay) at the btm of the hab.

5. Place Nano-modules on the module mount - N-1 Scan jammer, Reactor, Grav, Cargo, Shield, and Fuel tank.

They are really tiny, so magnify your screen to the max for better visibility and precise manipulation. (Refer to the media section for pictures.)
When it doesn't snap immediately, try adjusting its height by pressing "R" (up) or "F" (down) a few times to see if each module snaps.

6. Place N-1 Engine - Port (Engine) on the port side of the hab.

7. Place N-1 Engine - Stbd (Engine) on the stbd side of the hab.
(You can click the port Engine and Press Ctrl+G to duplicate and Press Z to flip it to get Stbd Eng and then attach.)

8. Place 2 N-1 Landers (Port and Stbd) on the corresponding side of co*ckpit.
They are extremely small and when you duplicate and flip it, you might have trouble finding stbd lander.
Zoom out and find it and attach it to the stbd side of co*ckpit.

9. Place 2 N-1 Laser cannons on each side (port and stbd) of the Nano module mount. You can duplicate and attach.

10. Place 1 N-1 Proton torpedo under the Nano module mount (btm fore)

11. Place 1 N-1 Suppressor on top (top fore) (Refer to the picture in the media section)

12. Place N-1 docker (R2D2) (Docker) on top of the hab.

13. Finally, place Naboo N-1 Starfighter Fuselage (Struct) on top of the co*ckpit.
When it doesn't snap perfectly, try adjusting its height, if necessary, by pressing "R" (up) or "F" (down).

Paint job

1. Fuselage -Click and press "J" to color Fuselage. Change the color to bright red.
2. Docker - Change the Astromech's head color to dark royal blue or dark crimson red as desired.

Congratulations! You've built the most stylish "single-pilot" starship in SW and SF universe!

User manual
=============================================

This ship is iconoclastic in nature (unconventionally constructed and designed), so there are a few things to keep in mind.

There is no bay interior.
- To activate the ship, simply stand under the "belly" of the ship. You will be stopped by an "invisible" ladder door and a message box will appear in 0.5 sec. I recommend you to choose "co*ckpit" option preferably when boarding N-1 because it's smooth and direct and fast that way. But if you choose "board" option, you will sometimes find youself standing "through" the co*ckpit window or the bubble canopy, which kind of breaks the immersion. If I were able to animate the bubble canopy of N-1 to open and close automatically, I would not let this happen. At any rate, I did my best to meticulously adjust the the position of boarding by millimeters to prevent this, but it can still occur. In that case, just activate the pilot seat to sit. Regardless, most of times it works with no issue.

There is (practically) no interior.
- Once you "get up" during flight in space or when landed, you can move around a little (4-5 steps). You can move 7-10 steps when entering the ship from docked ships or shipyards in space. Then you can activate the ship cargo hold, navigation console, captain's locker and of course a pilot seat to begin piloting the ship. But that's pretty much it. And..I am sorry, there is no bathroom, nor an espresso machine. ;-)

There are no landing gears in sight. (They are hidden inside the hull.)
- Just as seen in the movie. (This is due to Naboo's concern for minimizing the damage to the natural environment.)

There are no room for your companions.
- This is obvious; N-1 is a single-pilot ship. No other humans but you are allowed in the vessel, which means you have to dismiss your companions beforehand. This is an absolute must! Otherwise, you will see them fall into the weirdest trap due to the absence of collision or too much collision (stuttering violently) They will act weird like going up and down infinitely. Do make sure to dismiss them. If it is not possible to dismiss, say, Sarah, proceed with your main questline and at some point, you will be able to dismiss them.

Keep in mind that this mod replaces the following vanilla assets:

1. Interior bay exit floor hatch door
before: with ladder
after: without ladder
pros: clean, unobtrusive and uncumbersome
cons: nothing to hold on to when exiting the ship ;)

2. Interior docker ceiling hatch door
before: with ladder
after: without ladder and red enclosure
pros: clean, unobtrusive and uncumbersome
cons: nothing to hold on to when exiting the ship and could be hard to find where the docking hatch is

3. ship weapon sounds (I recorded the sound FXs directly from the original movie)

N-1 Laser cannon sounds replace C-class Light Scythe Laser sounds
(wem id #s are 167548171, 564626561, 136061403, 1695908)

N-1 Proton torpedo sounds replace C-calss Ballistics Missile sounds
(wem id #s are 78539885, 461687858, 497131821, 646111761)

Notes for modders
=============================================
This is my fourth starship build after X-wing, Millenium Falcon and Nubian Royal Starship. As you can see, the ship's size is getting smaller and smaller. It was extremely challenging to make a single-pilot starfighter this time around because the game was never designed to allow this kind of build. (But what is a mod for? ;-) )

1. co*ckpit
The biggest conundrum was making the co*ckpit functional. With the hull size of the ship extremely small, the walkability within the co*ckpit is sacrified. There is simply no room, not even to get up straight in the co*ckpit. you CAN get up but the collision of pilot seat itself and bubble canopy will make you wobble and behave weirdly. I attempted to remove the collision of pilot seat, but I got CTD. So, expect the collision within the co*ckpit can be problematic.

2. Hab
There is simply no room in the hull to accommodate the Starfield's smallest hab which is 1x1 hab.
This means you have to have a way to bypass the problem of accessing the bay and the docker because those modules require at least 1 hab to evade error. Plus, vanilla bays have interior as well as exterior. A co*ckpit must be attached to a hab. This is an unalterable rule for nomal ship construction.

3. Module size
Every ship module had to be made "Nano." Even if you somehow packed all modules inside the tiny hull, you have to deal with the issue of ironing out the discrepancy between interior and exterior design and functionality as the game switches between those two all the time. For instance, once you board a ship, all external collisions disappear and the interior items and collision will appear, clipping out of the tiny hull very ugly all over. So every module must be minuscule.

I pulled my hair out and figured out how to make it all work without using a single external mod or exploitation or glitches. I painstakingly and discreetly removed all unnecessary interior items and thereby turning almost everything invisible including ship plugs. In a nutshell or a spaceframe, they are all there, but not there. This is an audacious attempt to produce a new type of ship in Starfield.

I wouldn't say N-1 is perfect now. It still has many flaws. But I did what I could best.

Now we can hopefully have Jedi starfighter and other single-pilot starfighters made in Starfield. Time will tell, but the possibility is now wide open with assurance.

How I did this:
1. Create a model or download a copyright free quality 3D model from Internet
2. Import it in Blender and separate the model into various parts (use bisect or separate by selection in edit mode)
3. Export each part using Blender plugin by Sesamepaste Read the article.
4. Open models in Nifskope and modify translation, rotation, and scale if necessary. Give an appropriate material to each geometry. Create proper collision meshes.
5. Use xEdit by ElminsterAU to register nif files and adjust them to be properly shown in ship builder in game. Read the article.
6. Assemble and enjoy the unique and slick form and function of your favorite ship!

It's challenging but at the same time rewarding and satisfying to reinvent the look and feel of our favorite ships in Starfield.

Should you have any trouble or questions, I am usually available to help you.

Tools used
=============================================
Blender
Blender plugin (Huge thanks to SesamePaste for his hard work)
Nifskope
xEdit (Deep gratitude goes to ElminsterAU)
My Brain

Disclaimer
=============================================
This is an extremely experimental mod. Make a backup copy of your save file in someplace safe. Weird things can happen including: Collision is BAD, your character can fall in a collision trap and cannot escape. Then use tcl console command or load a previous save. I did all in my power to prevent this, but it can happen. My save file is intact so far and I have no problem using this mod, but as you know, your computer is different and ANYTHING can happen in Starfield. ;-)

Permissions
=============================================
You may freely change and upload any way you want.
I worked extremely hard to make this, but I give all my contents freely to the modders out there. Use them to create a quality content and have fun.

Credits
=============================================
George Lucas for the SW universe
Douglas Chiang for the beautiful N-1 design
Todd Howard and his team for giving us the “universe” to dwell in

Star Wars Naboo N-1 Starfighter 1999 (2024)
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